AI Insights · Timothy · July 2022
Top Down Games on iOS in South America: Q2 2022 Performance
The top 5 top-down games on iOS in South America for Q2 2022 showed varying trends in downloads, revenue, and active users, with some apps experiencing notable peaks and declines.
In Q2 2022, the top-down games category on iOS in South America witnessed a dynamic performance across the top 5 applications. Here’s a closer look at how each app fared in terms of downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment, Inc. saw its weekly revenue peak at around $104K in the first week of June, then gradually declined to approximately $70.5K by the end of the month. The game had a strong start with weekly downloads at 458K in the last week of May, which then dropped to about 18.7K by the end of June. Active users followed a similar trend, starting at 317K in early June and decreasing to approximately 167K by the end of the month.
8 Ball Pool™ by Miniclip.com maintained relatively steady weekly downloads, fluctuating between 37.7K and 48.3K over the quarter. Revenue saw a gradual decline, starting at $27.9K at the end of March and falling to about $15.8K by the end of June. Active users also saw a downward trend, starting at around 1.28M in late March and ending at approximately 1.13M by the end of June.
Clash Royale from Supercell experienced variable weekly revenue, peaking at $132K at the start of April and hitting a low of about $31.4K towards the end of June. Downloads remained relatively stable, ranging from 24.3K to 47.3K throughout the quarter. The number of active users showed a steady decline, starting from 1.57M in late March and decreasing to around 1.27M by the end of June.
Among Us! by InnerSloth LLC saw its weekly downloads gradually increase from 26.3K at the beginning of May to approximately 40.5K by the end of June. Revenue remained modest throughout the quarter, peaking at around $632 towards mid-June. Active users saw a significant rise from 77.2K at the end of May to about 99.8K by the end of June.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. had stable weekly downloads ranging between 23.9K and 34.4K. Revenue remained consistent, hovering around $1.3K to $1.6K throughout the quarter. Active users showed minor fluctuations, starting at 182K in late March and slightly decreasing to around 155K by the end of June.
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